TOEM 2 camera
The TOEM 2 camera still solves photo puzzles, and it now carries region attachments that cut, hammer, and twist from inside the viewfinder. Jump and climb open roofs, ledges, and high angles the first game never reached. PC Gamer names scissors as the first tool; TheXboxHub lists screwdriver, hammer, and scissors together. This page gathers those first-party movement claims and points you at the regions where the three viewport tools show up.

The viewfinder is a toolkit
Steam says you snap pictures to solve puzzles, uncover secrets, and document discoveries, then use the same camera in more unconventional ways. Attachments arrive per region. They are not a separate inventory screen in the public copy; you aim, then cut, knock, or twist whatever the current tool is built for.
That matters on a first run because a blocked path is often a photo problem, not a missing key. If a cloth sheet, a marked crate, or a fastened plate sits in frame, try the attachment before you hunt a hidden switch. TheXboxHub describes all three tools as things you do from the camera viewport, which matches the store's 'unconventional ways' line.
Keep the original TOEM habit of scanning for TOEMs — mysterious photographable events — while you test the new tools. The sequel still wants curiosity more than speed. A missed attachment use usually means you walked past a framed object, not that the region is broken.
Steam also lists camera comfort, custom volume, and subtitle options. Those flags match a photography walk: you can sit on a bench, change the mix, and still take the shot. The gameplay premiere on the studio channel is the motion reference if you want to see jump and climb before Homelanda hands you the camera.

Scissors, the first attachment
PC Gamer names scissors as the first camera attachment. You aim the viewfinder and cut. The official Cropten preview shows a cloth-cutting workshop in the farmland stop, which is the strongest first-party hint for where cutting belongs, even though the studio never published a numbered tool list.
Treat scissors as a way to open a scene, not as combat. If fabric, bunting, or a hung sheet is the joke of the shot, frame it and cut. Reviews describe this as the onboarding attachment, so Homelanda may teach looking, and Cropten is where cutting becomes a job.
If a Cropten request mentions cloth or a workshop, bring the camera rather than walking around the building. The attachment is the puzzle. The stamp is the receipt.
Cropten is the first Let’s Explore stop that mentions a cloth-cutting workshop. Homelanda still teaches looking. If scissors are not in the camera yet, finish the local requests until they are, then cut the sheet instead of circling the barn.
Hammer and screwdriver
PC Gamer and TheXboxHub both describe hammering from the camera viewport. Marked objects break. Rage Room in Taletorp — break every pot inside the tavern's rage room — is an achievement, not proof that the hammer is required for that chore, but it tells you Taletorp likes smashable props.
TheXboxHub lists the screwdriver with hammer and scissors. Twist and unfasten. Deltburg's official preview is full of plumbing, an aquarium, and sewers, and the demo patch notes mention fountain pipes plus an escape-room cabinet. If a plate, valve, or grate is the gag, the screwdriver is the guess to try first.
None of the three names appear as a first-party bullet list on Steam. They are observed from reviews. Use them as working labels, then believe the object in front of the lens more than the label.
Deltburg’s demo patch 2 had to fix fountain pipes and an escape-room cabinet, which is the strongest hint that twisting fittings is a real verb in that town. Taletorp’s Rage Room wants every pot broken. Bring the hammer guess there, and keep the screwdriver guess for pipes.
Jump, climb, and new angles
The official site states you can jump and climb, seeing the world from a new perspective. Steam repeats run, jump, and climb through all-new cozy environments. That is the largest movement change from the original, and it is why roofs and ledges exist as photo spots.
Great Fall asks you to drop from a great height and land on your feet. To the Top asks you to complete all climbing challenges. Both sit on Steam's 23-achievement list, so height is not flavor text. If a viewpoint looks useful and you can see a climbable face, try it before you assume the shot is ground-only.
The gameplay premiere on the studio channel is the first-party motion reference for jump, climb, and the 3D spaces. Watch it when you want to see the camera used as a body, not only as a shutter.
Great Fall wants a long drop landed on your feet. To the Top wants every climbing challenge. Both sit on the 23-achievement list, so height is a real job. Test a ledge in Taletorp or Deltburg before you assume the best angle is always at street level.
| Tool | Use | Where it shows up |
|---|---|---|
| Scissors | Aim and cut | Cropten cloth-cutting workshop in the official preview |
| Hammer | Break marked objects | Reviews; smashable props in Taletorp |
| Screwdriver | Twist and unfasten | Deltburg pipes, demo cabinet, plumbing town |
Frequently asked questions
Are scissors, hammer, and screwdriver official item names?
They are the names used by PC Gamer and TheXboxHub. Steam says each region adds attachments used in unconventional ways, but it never prints those three words as a tool list. Use the names as a working kit, then trust what the viewfinder can actually do on the object in front of you.
Does the camera still take regular photos?
Yes. Puzzles, secrets, sights, and the critter compendium still want photographs. Attachments are extra verbs on the same camera. Stamp challenges such as A Keen Eye and Sightseeing still mean you should shoot the world, not only cut it.
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